CLWB has introduced two new products to our portfolio – A.I. learning packages for school children, ‘How to Make a Mind’; and introductory A.I. training for adults, ‘A.I. Demystified’. Our A.I. initiative kicks off on Friday 29th September with CLWB Asia partner Ian Myles delivering a keynote on A.I. at the Maths Association of Western Australia STEM conference in Perth.
‘How to Make a Mind’ will feature as part of the BBC’s Digital Cities week in Bristol, on 17th October, where we run a workshop to start the process of preparing children for an A.I. – infused world. This workshop will be filmed for BBC School Report.
On 21st October, we are delivering both ‘How to Make a Mind‘ and ‘A.I. Demystified‘ – our adult program – at the Bath Digital Festival.
A.I. Demystified continues in Bristol on October 26th, and is next delivered in Singapore on 17th November as part of the ID/AI Fintech conference.
From there, we take it across Australia, finishing beginning of December – more on this to follow.
With A.I Virtual Machines and classroom activity packs, and interest from the USA and other parts of the world, A.I. is here to stay as a key pillar in the CLWB portfolio.
To find out more about CLWB’s A.I. offerings, contact email@example.com
In one of our most exciting projects to-date, we are delighted to be implementing STEM at the Bristol Technology and Engineering Academy, a Centre of Excellence for teaching Science, Technology, Engineering and Maths. BTEA is a University Technical College sponsored by the likes of Rolls Royce, Airbus, Royal Navy and GKN.
Over the next year, BTEA will be adopting several of CLWB’s products and programs including:
“CLWB STEM Box” – a virtual ‘sandbox’ for STEM coding activities covering each STEM subject area, including:
ZEP Island™ – an education game which integrates STEM learning experiences
Introduction to Coding
In the Christmas and Eater terms we will also be running whole-school events:
- Extreme Measures – how to measure everything!
- Sporting Innovation – design, prototype and pitch new sport products
We very much look forward to working further with the staff and students at BTEA to develop a UK showcase for STEM.
CLWB is delighted to announce the publication of STEM ‘Master Class’ videos for Pearson China.
Working to Pearson’s Project STEM template, CLWB created 5.5 hours worth of instructional material which is sold with Pearson’s Project STEM books in China.
CLWB worked with Park House School, and Kintbury St Mary’s CE Primary School, Berkshire, UK to create the videos.
The videos are being used to train teachers in China how to teach Science, Technology, Engineering and Mathematics (STEM) using Project Based Learning methods. Each demonstration covered STEM theory followed by a design & make tasks designed to develop 21st Century Skills such as how to think critically, solve problems, work in teams, and make presentations.
In all, three sets of videos were produced:
Building a bug box
Designing a Water Purification System
Science, Technology, Engineering, Mathematics
Practical skills, Technology, C21st Skills, Modern Careers
Topics covered include:
- Animal structures and adaptations
- Body structures and survival needs
- Physical and chemical properties, and organisation of matter
- Motion and Forces
- Material technologies
- Removing rubbish and pollution from the sea and rivers
- Controlling Forces
- Strength-to-Weight rations
- Construction Principles
- Environmental, Chemical, Biochemical, Hydraulic, Marine and Optical Engineering
- Engineering Design Process
- Engineering Drawing
- Materials and their properties
- Distributing loads and forces
- Measuring with the metric system
- Data collection and analysis
CLWB delivered a ‘360 degree solution’ covering the entire video production process from storyboarding to graphics, to subtitles.
Thanks to Lily Lv, Qi Liu, Eva Yang and all the Pearson team in China; Pete Marshman and the students of Park House School and Kintbury St Mary’s CE Primary School, Berkshire; Sam Toocaram Toller and the Bristol University ‘In House’ video crew; Roslyn Lloyd, Adrian Oldknow and Melinda Tuckfield.
CLWB is delighted to announce the successful delivery of 16 workshops across Australia with partners Intuyu and GEM. In total we delivered workshops to 252 people – principals, teachers and students – across the country, starting in Brisbane and finishing in Perth.
The Australian National Innovation and Science Agenda set the challenge to all educators to prepare their students for the rapidly changing world of work, and increase focus on Coding, STEM and Digital Technologies. CLWBs’ ‘You Can Teach Coding’ and ‘Practical Steps to STEAM’ workshops helped schools meet this challenge.
Following the endorsement of the new Australian Technologies Curriculum, states are now beginning to make coding and robotics, compulsory in schools from Prep to Year 10. “Practical Steps to STEAM” enables schools understand how to plan a STEAM/STEM strategy; teach the required “General Purpose Computer Languages” to students; and manage the implementation of STEAM or STEM in their schools. The workshop included hands-on experience in a STEAM project and Coding.
“You Can Teach Coding” taught teachers how to code and how to teach coding. Participants were taken from assumed no-knowledge to being confident in teaching with a “General Purpose Programming Language”. Carefully scaffolded exercises took delegates from Scratch to HTML to Python in just one day.
“The workshops gave both students and staff alike a greater clarity about how coding could support learning in STEAM.” Ant Meczes, Head of Science – Perth Modern School
“Having attended ‘You Can Teach Coding’ I now fully appreciate the incredible impact coding can have on the learning experiences I provide for my students.”
David, Shigrov, Class Teacher – St Peter’s College, Adelaide
A highlight was a two-day e-fashion workshop at Box Hill Institute, Victoria. Here students designed imaginative fashion solutions using sensors.
“I had the pleasure of participating in a 2-day STEAM workshop, facilitated by CLWB.org. The session engaged everyone from start to finish and the students were rightly proud to display their creations at a VIP fashion show. Most importantly, the workshop created a supportive atmosphere where the making of mistakes and learning from them were seen as an integral to the design process and learning experience.”
Kain Gardner, Box Hill Institute
Our next steps are to follow these workshops with updated versions of ‘Practical Steps to STEAM’ and ‘You Can Teach Coding’ with Pearson Academy. Click on the links below for more details.
Mike would like to thank the British Council and Microsoft for the invitation to present at “Building Skills” in Athens on Friday 27 March, 2015. Slides from the presentation are here:
Here’s the main points –
DEVELOPING INNOVATIVE STUDENTS
- Computers are only going to get more powerful … and will have an ever-bigger impact on jobs, skills, and the economy.
- We are in the early throes of a Great Restructuring.
- Our technologies are racing ahead but many of our skills and organizations are lagging behind.
Race Against The Machine – Erik Brynjolfsson and Andrew McAfee, October 2011 47% of today’s jobs could be automated in the next two decades. (Oxford University)
- Bridges the arts, science, technology & business in Circular Economy innovation
- Visualization, development, and realization of ideas
- Requires amplified creativity and intelligence
- Digital Making
- Mastering Data
- Digital Leadership
- Connecting Technologies
Schools need to be changed, to foster the creativity that humans will need to set them apart from computers. (Economist)
- Internet of Learning Things
- Innovation Studios