CLWB @ Bristol Technology and Engineering Academy

 

bteaIn one of our most exciting projects to-date, we are delighted to be implementing STEM at the Bristol Technology and Engineering Academy, a Centre of Excellence for teaching Science, Technology, Engineering and Maths. BTEA is a University Technical College sponsored by the likes of Rolls Royce, Airbus, Royal Navy and GKN.

Over the next year, BTEA will be adopting several of CLWB’s products and programs including:

CLWB STEM Box” – a virtual ‘sandbox’ for STEM coding activities covering each STEM subject area, including:

  • Astronomy
  • Physics
  • Biology
  • Technology
  • Engineering
  • Mathematics

ZEP Island™ – an education game which integrates STEM learning experiences

Electronics  

Games Programming  

Introduction to Coding 

In the Christmas and Eater terms we will also be running whole-school events:

  • Extreme Measures – how to measure everything!
  • Sporting Innovation – design, prototype and pitch new sport products

We very much look forward to working further with the staff and students at BTEA to develop a UK showcase for STEM.

STEAM and Coding Australian Workshops

CLWB is delighted to announce the successful delivery of 16 workshops across Australia with partners Intuyu and GEM. In total we delivered workshops to 252 people – principals, teachers and students – across the country, starting in Brisbane and finishing in Perth.

The Australian National Innovation and Science Agenda set the challenge to all educators to prepare their students for the rapidly changing world of work, and increase focus on Coding, STEM and Digital Technologies. CLWBs’ ‘You Can Teach Coding’ and ‘Practical Steps to STEAM’ workshops helped schools meet this challenge.

Following the endorsement of the new Australian Technologies Curriculum, states are now beginning to make coding and robotics, compulsory in schools from Prep to Year 10. “Practical Steps to STEAM” enables schools understand how to plan a STEAM/STEM strategy; teach the required “General Purpose Computer Languages” to students; and manage the implementation of STEAM or STEM in their schools. The workshop included hands-on experience in a STEAM project and Coding.

“You Can Teach Coding” taught teachers how to code and how to teach coding. Participants were taken from assumed no-knowledge to being confident in teaching with a “General Purpose Programming Language”. Carefully scaffolded exercises took delegates from Scratch to HTML to Python in just one day.

“The workshops gave both students and staff alike a greater clarity about how coding could support learning in STEAM.” Ant Meczes, Head of Science – Perth Modern School

“Having attended ‘You Can Teach Coding’ I now fully appreciate the incredible impact coding can have on the learning experiences I provide for my students.”
David, Shigrov, Class Teacher – St Peter’s College, Adelaide

A highlight was a two-day e-fashion workshop at Box Hill Institute, Victoria. Here students designed imaginative fashion solutions using sensors.

“I had the pleasure of participating in a 2-day STEAM workshop, facilitated by CLWB.org. The session engaged everyone from start to finish and the students were rightly proud to display their creations at a VIP fashion show. Most importantly, the workshop created a supportive atmosphere where the making of mistakes and learning from them were seen as an integral to the design process and learning experience.”
Kain Gardner, Box Hill Institute

Pearsonacademy

Our next steps are to follow these workshops with updated versions of ‘Practical Steps to STEAM’ and ‘You Can Teach Coding’ with Pearson Academy. Click on the links below for more details.

 

 

Coding and STEAM Workshops in Australia, 2016

Australia coding and STEAM

You wouldn’t put someone in front of a piano and say, ‘Figure out how to play it’. The same can be said about coding in schools.

Following the endorsement of the new Australian Technologies Curriculum, the Queensland Government made coding and robotics compulsory in schools from Prep to Year 10. Its reasonable to expect that it won’t be long before each Australian state will ensure that schools are embedding coding and robotics in the curriculum – which is clearly a very good thing.

But what does this mean for schools, institutions and teachers who are expected to deliver this new curriculum? Whilst Scratch, Code.org and similar packages give students and teachers an entry point, teaching “General Purpose Computer Languages” to students is an altogether different matter.

And its a similar story for the broader push towards STEM/STEAM. Whilst schools are equipped to teach each STEAM subject area, making learning gains from the integrated STEAM approach requires careful thought, planning, development and investment.

To help schools respond, CLWB will be delivering Coding and STEAM (Science Technology Entrepreneurship Arts and Maths) workshops in Australia in February – March 2016.

In October 2015, we ran STEM workshops in Melbourne and Brisbane, and at the Cognitive Acceleration conference in Queensland. We received a clear message at these workshops – “please help us implement the Digital Technologies curriculum – particularly coding – in our schools”. So, we’ll be coming back to Australia in February and March 2016 to run a series of workshops focusing on teaching coding and STEAM.

The CLWB “You Can Teach Coding” workshop will directly teach teachers how to teach coding. The CLWB “Practical Steps to STEAM” workshop will build on our recent STEM workshops and provide opportunities to plan STEAM, and participate in hands-on learning activities.

Option 1: “You Can Teach Coding” @ School

One-day In-School Bespoke Workshop

This is a full-day, in-school bespoke coding workshop for a group of up to 10 teachers paired with up to 10 students. This workshop will not only teach teachers how to code, but also how to teach coding. Participants will be taken from assumed no-knowledge to being confident in teaching with a “General Purpose Programming Language” by the end of the day. The workshop can be used to train student “Digital Leaders” and build a coding culture across the school. Teachers will be given a CLWB Computer Science kit and post-workshop Skype distance support as part of the workshop package.

Option 2: “Practical steps to STEAM” @ School

One-day In-School Bespoke Workshop

This is a full day bespoke workshop focused on creating a STEAM curriculum at your school. In the morning, participants will be lead through Science, Technologies, Arts and Maths subject content. This will be followed by a planning activity aimed at getting maximum learning gains from the STEAM approach, and integrating technology and entrepreneurship into the curriculum. The afternoon session focuses on a practical, hands-on STEAM activity, enabling participants to acquire new skills in Electronics, Programming, Designing and practical ‘Digital Making’. Teachers will be given a CLWB STEAM Kit and post-workshop Skype distance support as part of the workshop package.

Option 3: “You Can Teach Coding” Professional Development 

One-day Teaching Coding workshop

Meet and work with teachers from other schools at this full-day workshop, which will not only teach you to code, but also how to teach coding. Participants will be taken from assumed no-knowledge to being confident in teaching with a “General Purpose Programming Language” by the end of the day. Participants will receive a CLWB Computer Science Kit and 1 post-workshop Skype support, as part of the workshop package.

Option 4: Practical steps to STEAM Professional Development

One-day STEAM workshop

Meet and work with teachers from other schools at this workshop, which builds on the STEM workshop that we ran in Brisbane and Melbourne in October. The workshop will focus on creating a STEAM curriculum within your school. In the morning, teachers will be lead through Science, Technologies, Arts and Maths subject content. This will be followed by a planning activity aimed at getting maximum learning gains from the STEAM approach, and integrating technology and entrepreneurship into the curriculum. The afternoon session focuses on a practical, hands-on STEAM activity, enabling participants to acquire new skills in Electronics, Programming, Designing and practical ‘Digital Making’. Participants will receive a CLWB STEAM Kit and post-workshop Skype support as part of the workshop package.

If you or your school is interested in any of these options please use this form to let us know.

Note: You might be interested in having both Options 1 and 2 in your school over 2 days or you might be interested in sending teachers to workshops covering Options 3 and/or 4 in your area. You may also like to consider having a bespoke workshop in your school and invite other schools in your area to send teachers. Use the “Comments” box to let us know what options you would like.