Artificial Intelligence Demystified

Artificial Intelligence demystified

CLWB.org is delighted to announce a major initiative aimed at democratising Artificial Intelligence (AI). AI is driving the automation of a swathe of jobs – including many that were once regarded as ‘safe’.

Whilst AI can seem inaccessible and complex at first, our goal is to open up AI for as many people as possible by helping them to quickly acquire a practical understanding of how AI works and what it can do for them.

From October 2017 we will be working with broadcasters, recruitment agencies, publishers and technical partners in UK, Australia, Singapore, Canada and Brazil to deliver 1-day workshops and learning kits.

With no prerequisites – apart from curiosity and basic Excel skills – professionals from all walks of life will get the tools they need to make sense of AI. As part of the package, participants will receive a toolkit that they can then use at home or in work to consolidate and build on their learning.

Participants will be carefully lead through the basic mathematics, data handling, and algorithmic thinking skills needed to understand AI, and will be shown how AI solutions can be implemented and scaled.

AI Demystified topics include:

  • What exactly is AI?
  • How can you take advantage of AI?
  • ‘Quick Starts’ – essential Maths and Technology skills
  • Putting Machine Learning to work on your data
  • Getting to depth and scale with AI solutions

Starting at the Engine Shed in Bristol UK on October 19th and 26th 2017, we are working with SETsquared to run 2 workshops, and invite you to participate.

Click here to sign-up: Eventbrite ticketing for Artificial Intelligence Demystified

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STEAM and Coding Australian Workshops

CLWB is delighted to announce the successful delivery of 16 workshops across Australia with partners Intuyu and GEM. In total we delivered workshops to 252 people – principals, teachers and students – across the country, starting in Brisbane and finishing in Perth.

The Australian National Innovation and Science Agenda set the challenge to all educators to prepare their students for the rapidly changing world of work, and increase focus on Coding, STEM and Digital Technologies. CLWBs’ ‘You Can Teach Coding’ and ‘Practical Steps to STEAM’ workshops helped schools meet this challenge.

Following the endorsement of the new Australian Technologies Curriculum, states are now beginning to make coding and robotics, compulsory in schools from Prep to Year 10. “Practical Steps to STEAM” enables schools understand how to plan a STEAM/STEM strategy; teach the required “General Purpose Computer Languages” to students; and manage the implementation of STEAM or STEM in their schools. The workshop included hands-on experience in a STEAM project and Coding.

“You Can Teach Coding” taught teachers how to code and how to teach coding. Participants were taken from assumed no-knowledge to being confident in teaching with a “General Purpose Programming Language”. Carefully scaffolded exercises took delegates from Scratch to HTML to Python in just one day.

“The workshops gave both students and staff alike a greater clarity about how coding could support learning in STEAM.” Ant Meczes, Head of Science – Perth Modern School

“Having attended ‘You Can Teach Coding’ I now fully appreciate the incredible impact coding can have on the learning experiences I provide for my students.”
David, Shigrov, Class Teacher – St Peter’s College, Adelaide

A highlight was a two-day e-fashion workshop at Box Hill Institute, Victoria. Here students designed imaginative fashion solutions using sensors.

“I had the pleasure of participating in a 2-day STEAM workshop, facilitated by CLWB.org. The session engaged everyone from start to finish and the students were rightly proud to display their creations at a VIP fashion show. Most importantly, the workshop created a supportive atmosphere where the making of mistakes and learning from them were seen as an integral to the design process and learning experience.”
Kain Gardner, Box Hill Institute

Pearsonacademy

Our next steps are to follow these workshops with updated versions of ‘Practical Steps to STEAM’ and ‘You Can Teach Coding’ with Pearson Academy. Click on the links below for more details.

 

 

Coding and STEAM Workshops in Australia, 2016

Australia coding and STEAM

You wouldn’t put someone in front of a piano and say, ‘Figure out how to play it’. The same can be said about coding in schools.

Following the endorsement of the new Australian Technologies Curriculum, the Queensland Government made coding and robotics compulsory in schools from Prep to Year 10. Its reasonable to expect that it won’t be long before each Australian state will ensure that schools are embedding coding and robotics in the curriculum – which is clearly a very good thing.

But what does this mean for schools, institutions and teachers who are expected to deliver this new curriculum? Whilst Scratch, Code.org and similar packages give students and teachers an entry point, teaching “General Purpose Computer Languages” to students is an altogether different matter.

And its a similar story for the broader push towards STEM/STEAM. Whilst schools are equipped to teach each STEAM subject area, making learning gains from the integrated STEAM approach requires careful thought, planning, development and investment.

To help schools respond, CLWB will be delivering Coding and STEAM (Science Technology Entrepreneurship Arts and Maths) workshops in Australia in February – March 2016.

In October 2015, we ran STEM workshops in Melbourne and Brisbane, and at the Cognitive Acceleration conference in Queensland. We received a clear message at these workshops – “please help us implement the Digital Technologies curriculum – particularly coding – in our schools”. So, we’ll be coming back to Australia in February and March 2016 to run a series of workshops focusing on teaching coding and STEAM.

The CLWB “You Can Teach Coding” workshop will directly teach teachers how to teach coding. The CLWB “Practical Steps to STEAM” workshop will build on our recent STEM workshops and provide opportunities to plan STEAM, and participate in hands-on learning activities.

Option 1: “You Can Teach Coding” @ School

One-day In-School Bespoke Workshop

This is a full-day, in-school bespoke coding workshop for a group of up to 10 teachers paired with up to 10 students. This workshop will not only teach teachers how to code, but also how to teach coding. Participants will be taken from assumed no-knowledge to being confident in teaching with a “General Purpose Programming Language” by the end of the day. The workshop can be used to train student “Digital Leaders” and build a coding culture across the school. Teachers will be given a CLWB Computer Science kit and post-workshop Skype distance support as part of the workshop package.

Option 2: “Practical steps to STEAM” @ School

One-day In-School Bespoke Workshop

This is a full day bespoke workshop focused on creating a STEAM curriculum at your school. In the morning, participants will be lead through Science, Technologies, Arts and Maths subject content. This will be followed by a planning activity aimed at getting maximum learning gains from the STEAM approach, and integrating technology and entrepreneurship into the curriculum. The afternoon session focuses on a practical, hands-on STEAM activity, enabling participants to acquire new skills in Electronics, Programming, Designing and practical ‘Digital Making’. Teachers will be given a CLWB STEAM Kit and post-workshop Skype distance support as part of the workshop package.

Option 3: “You Can Teach Coding” Professional Development 

One-day Teaching Coding workshop

Meet and work with teachers from other schools at this full-day workshop, which will not only teach you to code, but also how to teach coding. Participants will be taken from assumed no-knowledge to being confident in teaching with a “General Purpose Programming Language” by the end of the day. Participants will receive a CLWB Computer Science Kit and 1 post-workshop Skype support, as part of the workshop package.

Option 4: Practical steps to STEAM Professional Development

One-day STEAM workshop

Meet and work with teachers from other schools at this workshop, which builds on the STEM workshop that we ran in Brisbane and Melbourne in October. The workshop will focus on creating a STEAM curriculum within your school. In the morning, teachers will be lead through Science, Technologies, Arts and Maths subject content. This will be followed by a planning activity aimed at getting maximum learning gains from the STEAM approach, and integrating technology and entrepreneurship into the curriculum. The afternoon session focuses on a practical, hands-on STEAM activity, enabling participants to acquire new skills in Electronics, Programming, Designing and practical ‘Digital Making’. Participants will receive a CLWB STEAM Kit and post-workshop Skype support as part of the workshop package.

If you or your school is interested in any of these options please use this form to let us know.

Note: You might be interested in having both Options 1 and 2 in your school over 2 days or you might be interested in sending teachers to workshops covering Options 3 and/or 4 in your area. You may also like to consider having a bespoke workshop in your school and invite other schools in your area to send teachers. Use the “Comments” box to let us know what options you would like.

Australian Technologies Curriculum – STEM Workshops

Australian Technologies Curriculum

Following the recent approval of the Australian Technologies Curriculum, CLWB with Intuyu Consulting and Cognitive Architecture ran a series of STEM workshops in Victoria and Queensland.

Based on the recent Leadership at the Speed of Thought program, Mike Lloyd gave a worldwide view of how technologies such as Artificial Intelligence (AI) and ‘Internet of Things’ are disrupting the world of work, opening up new opportunities and threats, and the implications of these developments for education.

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Participants were then guided through a mapping of the new Australian Curriculum to STEM activities, and shown where technologies and new pedagogies can make the most learning impact.

Following this, teams created one-year STEM plans for their schools.

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A key component in STEM is multi-disciplinary projects, so teachers finished the workshop by designing, building and programming a Wearable solution using a CLWB Wearable kit. This gave them the opportunity to develop new skills and understanding – e.g. Programming, Design, Making and the science behind conductive thread.

We were delighted to bring an edited version of the workshop to the Cognitive Accelaration Conference, Australia –

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Mike would like to thank Adrian and Rachel at Intuyu; Tim Smith from Cognitive Architecture; Mt Alvernia College, Brisbane and Genazzano College, Melbourne, and all the participants at the workshops.

Junior Technology Curriculum

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NEW CONTENT 

CLWB now has a full Junior School Technology Curriculum designed for children aged 6 – 11. The course is designed for up to 1 hour a week, and covers a full spectrum of technology from Logic to Flight with a focus on STEM, sustainability, and technology in the world around us. The course includes assessment criteria and will run at Bakhita School Sao Paulo from January 2015.