CLWB @ Bristol Technology and Engineering Academy

 

bteaIn one of our most exciting projects to-date, we are delighted to be implementing STEM at the Bristol Technology and Engineering Academy, a Centre of Excellence for teaching Science, Technology, Engineering and Maths. BTEA is a University Technical College sponsored by the likes of Rolls Royce, Airbus, Royal Navy and GKN.

Over the next year, BTEA will be adopting several of CLWB’s products and programs including:

CLWB STEM Box” – a virtual ‘sandbox’ for STEM coding activities covering each STEM subject area, including:

  • Astronomy
  • Physics
  • Biology
  • Technology
  • Engineering
  • Mathematics

ZEP Island™ – an education game which integrates STEM learning experiences

Electronics  

Games Programming  

Introduction to Coding 

In the Christmas and Eater terms we will also be running whole-school events:

  • Extreme Measures – how to measure everything!
  • Sporting Innovation – design, prototype and pitch new sport products

We very much look forward to working further with the staff and students at BTEA to develop a UK showcase for STEM.

Coding and STEAM Workshops in Australia, 2016

Australia coding and STEAM

You wouldn’t put someone in front of a piano and say, ‘Figure out how to play it’. The same can be said about coding in schools.

Following the endorsement of the new Australian Technologies Curriculum, the Queensland Government made coding and robotics compulsory in schools from Prep to Year 10. Its reasonable to expect that it won’t be long before each Australian state will ensure that schools are embedding coding and robotics in the curriculum – which is clearly a very good thing.

But what does this mean for schools, institutions and teachers who are expected to deliver this new curriculum? Whilst Scratch, Code.org and similar packages give students and teachers an entry point, teaching “General Purpose Computer Languages” to students is an altogether different matter.

And its a similar story for the broader push towards STEM/STEAM. Whilst schools are equipped to teach each STEAM subject area, making learning gains from the integrated STEAM approach requires careful thought, planning, development and investment.

To help schools respond, CLWB will be delivering Coding and STEAM (Science Technology Entrepreneurship Arts and Maths) workshops in Australia in February – March 2016.

In October 2015, we ran STEM workshops in Melbourne and Brisbane, and at the Cognitive Acceleration conference in Queensland. We received a clear message at these workshops – “please help us implement the Digital Technologies curriculum – particularly coding – in our schools”. So, we’ll be coming back to Australia in February and March 2016 to run a series of workshops focusing on teaching coding and STEAM.

The CLWB “You Can Teach Coding” workshop will directly teach teachers how to teach coding. The CLWB “Practical Steps to STEAM” workshop will build on our recent STEM workshops and provide opportunities to plan STEAM, and participate in hands-on learning activities.

Option 1: “You Can Teach Coding” @ School

One-day In-School Bespoke Workshop

This is a full-day, in-school bespoke coding workshop for a group of up to 10 teachers paired with up to 10 students. This workshop will not only teach teachers how to code, but also how to teach coding. Participants will be taken from assumed no-knowledge to being confident in teaching with a “General Purpose Programming Language” by the end of the day. The workshop can be used to train student “Digital Leaders” and build a coding culture across the school. Teachers will be given a CLWB Computer Science kit and post-workshop Skype distance support as part of the workshop package.

Option 2: “Practical steps to STEAM” @ School

One-day In-School Bespoke Workshop

This is a full day bespoke workshop focused on creating a STEAM curriculum at your school. In the morning, participants will be lead through Science, Technologies, Arts and Maths subject content. This will be followed by a planning activity aimed at getting maximum learning gains from the STEAM approach, and integrating technology and entrepreneurship into the curriculum. The afternoon session focuses on a practical, hands-on STEAM activity, enabling participants to acquire new skills in Electronics, Programming, Designing and practical ‘Digital Making’. Teachers will be given a CLWB STEAM Kit and post-workshop Skype distance support as part of the workshop package.

Option 3: “You Can Teach Coding” Professional Development 

One-day Teaching Coding workshop

Meet and work with teachers from other schools at this full-day workshop, which will not only teach you to code, but also how to teach coding. Participants will be taken from assumed no-knowledge to being confident in teaching with a “General Purpose Programming Language” by the end of the day. Participants will receive a CLWB Computer Science Kit and 1 post-workshop Skype support, as part of the workshop package.

Option 4: Practical steps to STEAM Professional Development

One-day STEAM workshop

Meet and work with teachers from other schools at this workshop, which builds on the STEM workshop that we ran in Brisbane and Melbourne in October. The workshop will focus on creating a STEAM curriculum within your school. In the morning, teachers will be lead through Science, Technologies, Arts and Maths subject content. This will be followed by a planning activity aimed at getting maximum learning gains from the STEAM approach, and integrating technology and entrepreneurship into the curriculum. The afternoon session focuses on a practical, hands-on STEAM activity, enabling participants to acquire new skills in Electronics, Programming, Designing and practical ‘Digital Making’. Participants will receive a CLWB STEAM Kit and post-workshop Skype support as part of the workshop package.

If you or your school is interested in any of these options please use this form to let us know.

Note: You might be interested in having both Options 1 and 2 in your school over 2 days or you might be interested in sending teachers to workshops covering Options 3 and/or 4 in your area. You may also like to consider having a bespoke workshop in your school and invite other schools in your area to send teachers. Use the “Comments” box to let us know what options you would like.

Australian Technologies Curriculum – STEM Workshops

Australian Technologies Curriculum

Following the recent approval of the Australian Technologies Curriculum, CLWB with Intuyu Consulting and Cognitive Architecture ran a series of STEM workshops in Victoria and Queensland.

Based on the recent Leadership at the Speed of Thought program, Mike Lloyd gave a worldwide view of how technologies such as Artificial Intelligence (AI) and ‘Internet of Things’ are disrupting the world of work, opening up new opportunities and threats, and the implications of these developments for education.

P1010008

Participants were then guided through a mapping of the new Australian Curriculum to STEM activities, and shown where technologies and new pedagogies can make the most learning impact.

Following this, teams created one-year STEM plans for their schools.

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A key component in STEM is multi-disciplinary projects, so teachers finished the workshop by designing, building and programming a Wearable solution using a CLWB Wearable kit. This gave them the opportunity to develop new skills and understanding – e.g. Programming, Design, Making and the science behind conductive thread.

We were delighted to bring an edited version of the workshop to the Cognitive Accelaration Conference, Australia –

Cog Accel

Mike would like to thank Adrian and Rachel at Intuyu; Tim Smith from Cognitive Architecture; Mt Alvernia College, Brisbane and Genazzano College, Melbourne, and all the participants at the workshops.

CLWB at “Building Skills” Athens 27 March, 2015

Athens 2015 1

Mike would like to thank the British Council and Microsoft for the invitation to present at “Building Skills” in Athens on Friday 27 March, 2015. Slides from the presentation are here:

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Here’s the main points –

DEVELOPING INNOVATIVE STUDENTS

Introduction

  • Computers are only going to get more powerful … and will have an ever-bigger impact on jobs, skills, and the economy.
  • We are in the early throes of a Great Restructuring.
  • Our technologies are racing ahead but many of our skills and organizations are lagging behind.

Race Against The Machine – Erik Brynjolfsson and Andrew McAfee, October 2011 47% of today’s jobs could be automated in the next two decades. (Oxford University)

Innovative Thinking

  • Bridges the arts, science, technology & business in Circular Economy innovation
  • Visualization, development, and realization of ideas
  • Requires amplified creativity and intelligence

Amplifying Creativity

  • Ideation
  • Programming
  • Digital Making

Amplifying Intelligence

  • Mastering Data
  • Digital Leadership
  • Connecting Technologies

Innovative Schools

Schools need to be changed, to foster the creativity that humans will need to set them apart from computers. (Economist)

  • Curriculum
  • Internet of Learning Things
  • Innovation Studios