CLWB A.I. Takes Off

CLWB has introduced two new products to our portfolio – A.I. learning packages for school children, ‘How to Make a Mind’; and introductory A.I. training for adults, ‘A.I. Demystified’. AIwordpressproductsOur A.I. initiative kicks off on Friday 29th September with CLWB Asia partner Ian Myles delivering a keynote on A.I. at the Maths Association of Western Australia STEM conference in Perth.

AIwordpressIaninPerth

‘How to Make a Mind’ will feature as part of the BBC’s Digital Cities week in Bristol, on 17th October, where we run a workshop to start the process of preparing children for an A.I. – infused world. This workshop will be filmed for BBC School Report.

AIwordpressBBCDigital

On 21st October, we are delivering both ‘How to Make a Mind‘ and ‘A.I. Demystified‘ – our adult program – at the Bath Digital Festival.

AIwordpressBathdigital1AIwordpressBathdigital2

A.I. Demystified continues in Bristol on October 26th, and is next delivered in Singapore on 17th November as part of the ID/AI Fintech conference.

AIwordpressSingIDAI

From there, we take it across Australia, finishing beginning of December – more on this to follow.

With A.I Virtual Machines and classroom activity packs, and interest from the USA and other parts of the world, A.I. is here to stay as a key pillar in the CLWB portfolio.

To find out more about CLWB’s A.I. offerings, contact mike@clwb.org 

 

CLWB @ Bristol Technology and Engineering Academy

 

bteaIn one of our most exciting projects to-date, we are delighted to be implementing STEM at the Bristol Technology and Engineering Academy, a Centre of Excellence for teaching Science, Technology, Engineering and Maths. BTEA is a University Technical College sponsored by the likes of Rolls Royce, Airbus, Royal Navy and GKN.

Over the next year, BTEA will be adopting several of CLWB’s products and programs including:

CLWB STEM Box” – a virtual ‘sandbox’ for STEM coding activities covering each STEM subject area, including:

  • Astronomy
  • Physics
  • Biology
  • Technology
  • Engineering
  • Mathematics

ZEP Island™ – an education game which integrates STEM learning experiences

Electronics  

Games Programming  

Introduction to Coding 

In the Christmas and Eater terms we will also be running whole-school events:

  • Extreme Measures – how to measure everything!
  • Sporting Innovation – design, prototype and pitch new sport products

We very much look forward to working further with the staff and students at BTEA to develop a UK showcase for STEM.

Accelerating STEM in China

China is embracing STEM, and CLWB.org is proud to be partnering with Pearson China to accelerate its adoption there.

Last week we delivered thee events in Beijing:

ASTIE Launch

It was great to be able to present at the launch of ASTIE – Alliance of Science Technology and Innovation Education, and the Summit Forum on the International Science Technology and Innovation Education at the Beijing International Convention Center. The launch ceremony included a great speech by Kevin Kelly, founding executive editor of Wired magazine, who talked about  the “cognification” of the physical world through AI.

We were delighted to present the work that Pearson has been doing in China, which includes projects in all major regions.

1583299432.jpg

Beijing National Day School

As part of the ASTIE launch, we presented a detailed analysis of what it takes to implement STEM programs in schools.

1184228698.jpg

The Beijing National Day School produces some terrific STEM learning, including underwater robotics and automated parcel systems.

Beijing National Day School.png

Pics c/o Beijing National Day School 

STEM Teacher Training Workshops

We then delivered 4 x 1-day workshops covering roller coaster design; environmentally friendly chemical products; designing running shoes; and bridges.

The teachers learned how to implement creative collaboration and design thinking in their schools, and how to use science to inform design decisions.

training.png

Thanks to Niko Zhang, Magic Shi, Rao Zhen, Chris Zhang,  and all those at Pearson China.

STEM Videos for China

CLWB is delighted to announce the publication of STEM ‘Master Class’ videos for Pearson China.

Working to Pearson’s Project STEM template, CLWB created 5.5 hours worth of instructional material which is sold with Pearson’s Project STEM books in China.

CLWB worked with Park House School, and Kintbury St Mary’s CE Primary School, Berkshire, UK to create the videos.

still

The videos are being used to train teachers in China how to teach Science, Technology, Engineering and Mathematics (STEM) using Project Based Learning methods. Each demonstration covered STEM theory followed by a design & make tasks designed to develop 21st Century Skills such as how to think critically, solve problems, work in teams, and make presentations.

In all, three sets of videos were produced:

titles

Year Level

4

7

9

Project

Building a bug box

Designing Bridges

Designing a Water Purification System

Learning content

Science, Technology, Engineering, Mathematics
Practical skills, Technology, C21st Skills, Modern Careers

Topics covered include:

Science

  • Animal structures and adaptations
  • Body structures and survival needs
  • Habitats
  • Physical and chemical properties, and organisation of matter
  • Motion and Forces

Technology

  • Material technologies
  • Removing rubbish and pollution from the sea and rivers
  • Controlling Forces
  • Strength-to-Weight rations
  • Construction Principles

Engineering

  • Environmental, Chemical, Biochemical, Hydraulic, Marine and Optical Engineering
  • Engineering Design Process
  • Engineering Drawing
  • Materials and their properties
  • Distributing loads and forces

Maths

  • Measuring with the metric system
  • Trigonometry
  • Pythagoras
  • Data collection and analysis
  • Statistics

CLWB delivered a ‘360 degree solution’ covering the entire video production process from storyboarding to graphics, to subtitles.

graphics

Thanks to Lily Lv, Qi Liu, Eva Yang and all the Pearson team in China; Pete Marshman and the students of Park House School and Kintbury St Mary’s CE Primary School, Berkshire; Sam Toocaram Toller and the Bristol University ‘In House’ video crew; Roslyn Lloyd, Adrian Oldknow and Melinda Tuckfield.

 

 

Building Bridges in China

We’re absolutely delighted to be working with Pearson China on a STEM project. In June we delivered a three-day STEM training session for Pearson staff at their headquarters in Beijing.

The focus of the three days was engineering and design skills, and implementation planning. Key areas of interest were 21st Century Skills and modern careers. Practical activities included designing and building bridges and bird feeders following the Pearson Project STEM series.

stem_anchor

China Master Trainer Training

Thanks to Joe Lam, Lily Lv, Angela Peng, Qi Liu, Melinda Tuckfield, and the Pearson China STEM team.

Coding and STEAM Workshops in Australia, 2016

Australia coding and STEAM

You wouldn’t put someone in front of a piano and say, ‘Figure out how to play it’. The same can be said about coding in schools.

Following the endorsement of the new Australian Technologies Curriculum, the Queensland Government made coding and robotics compulsory in schools from Prep to Year 10. Its reasonable to expect that it won’t be long before each Australian state will ensure that schools are embedding coding and robotics in the curriculum – which is clearly a very good thing.

But what does this mean for schools, institutions and teachers who are expected to deliver this new curriculum? Whilst Scratch, Code.org and similar packages give students and teachers an entry point, teaching “General Purpose Computer Languages” to students is an altogether different matter.

And its a similar story for the broader push towards STEM/STEAM. Whilst schools are equipped to teach each STEAM subject area, making learning gains from the integrated STEAM approach requires careful thought, planning, development and investment.

To help schools respond, CLWB will be delivering Coding and STEAM (Science Technology Entrepreneurship Arts and Maths) workshops in Australia in February – March 2016.

In October 2015, we ran STEM workshops in Melbourne and Brisbane, and at the Cognitive Acceleration conference in Queensland. We received a clear message at these workshops – “please help us implement the Digital Technologies curriculum – particularly coding – in our schools”. So, we’ll be coming back to Australia in February and March 2016 to run a series of workshops focusing on teaching coding and STEAM.

The CLWB “You Can Teach Coding” workshop will directly teach teachers how to teach coding. The CLWB “Practical Steps to STEAM” workshop will build on our recent STEM workshops and provide opportunities to plan STEAM, and participate in hands-on learning activities.

Option 1: “You Can Teach Coding” @ School

One-day In-School Bespoke Workshop

This is a full-day, in-school bespoke coding workshop for a group of up to 10 teachers paired with up to 10 students. This workshop will not only teach teachers how to code, but also how to teach coding. Participants will be taken from assumed no-knowledge to being confident in teaching with a “General Purpose Programming Language” by the end of the day. The workshop can be used to train student “Digital Leaders” and build a coding culture across the school. Teachers will be given a CLWB Computer Science kit and post-workshop Skype distance support as part of the workshop package.

Option 2: “Practical steps to STEAM” @ School

One-day In-School Bespoke Workshop

This is a full day bespoke workshop focused on creating a STEAM curriculum at your school. In the morning, participants will be lead through Science, Technologies, Arts and Maths subject content. This will be followed by a planning activity aimed at getting maximum learning gains from the STEAM approach, and integrating technology and entrepreneurship into the curriculum. The afternoon session focuses on a practical, hands-on STEAM activity, enabling participants to acquire new skills in Electronics, Programming, Designing and practical ‘Digital Making’. Teachers will be given a CLWB STEAM Kit and post-workshop Skype distance support as part of the workshop package.

Option 3: “You Can Teach Coding” Professional Development 

One-day Teaching Coding workshop

Meet and work with teachers from other schools at this full-day workshop, which will not only teach you to code, but also how to teach coding. Participants will be taken from assumed no-knowledge to being confident in teaching with a “General Purpose Programming Language” by the end of the day. Participants will receive a CLWB Computer Science Kit and 1 post-workshop Skype support, as part of the workshop package.

Option 4: Practical steps to STEAM Professional Development

One-day STEAM workshop

Meet and work with teachers from other schools at this workshop, which builds on the STEM workshop that we ran in Brisbane and Melbourne in October. The workshop will focus on creating a STEAM curriculum within your school. In the morning, teachers will be lead through Science, Technologies, Arts and Maths subject content. This will be followed by a planning activity aimed at getting maximum learning gains from the STEAM approach, and integrating technology and entrepreneurship into the curriculum. The afternoon session focuses on a practical, hands-on STEAM activity, enabling participants to acquire new skills in Electronics, Programming, Designing and practical ‘Digital Making’. Participants will receive a CLWB STEAM Kit and post-workshop Skype support as part of the workshop package.

If you or your school is interested in any of these options please use this form to let us know.

Note: You might be interested in having both Options 1 and 2 in your school over 2 days or you might be interested in sending teachers to workshops covering Options 3 and/or 4 in your area. You may also like to consider having a bespoke workshop in your school and invite other schools in your area to send teachers. Use the “Comments” box to let us know what options you would like.

Australian Technologies Curriculum – STEM Workshops

Australian Technologies Curriculum

Following the recent approval of the Australian Technologies Curriculum, CLWB with Intuyu Consulting and Cognitive Architecture ran a series of STEM workshops in Victoria and Queensland.

Based on the recent Leadership at the Speed of Thought program, Mike Lloyd gave a worldwide view of how technologies such as Artificial Intelligence (AI) and ‘Internet of Things’ are disrupting the world of work, opening up new opportunities and threats, and the implications of these developments for education.

P1010008

Participants were then guided through a mapping of the new Australian Curriculum to STEM activities, and shown where technologies and new pedagogies can make the most learning impact.

Following this, teams created one-year STEM plans for their schools.

P1010013

A key component in STEM is multi-disciplinary projects, so teachers finished the workshop by designing, building and programming a Wearable solution using a CLWB Wearable kit. This gave them the opportunity to develop new skills and understanding – e.g. Programming, Design, Making and the science behind conductive thread.

We were delighted to bring an edited version of the workshop to the Cognitive Accelaration Conference, Australia –

Cog Accel

Mike would like to thank Adrian and Rachel at Intuyu; Tim Smith from Cognitive Architecture; Mt Alvernia College, Brisbane and Genazzano College, Melbourne, and all the participants at the workshops.

Junior Technology Curriculum

CLWB Banner

NEW CONTENT 

CLWB now has a full Junior School Technology Curriculum designed for children aged 6 – 11. The course is designed for up to 1 hour a week, and covers a full spectrum of technology from Logic to Flight with a focus on STEM, sustainability, and technology in the world around us. The course includes assessment criteria and will run at Bakhita School Sao Paulo from January 2015.