Coding and STEAM Workshops in Australia, 2016

Australia coding and STEAM

You wouldn’t put someone in front of a piano and say, ‘Figure out how to play it’. The same can be said about coding in schools.

Following the endorsement of the new Australian Technologies Curriculum, the Queensland Government made coding and robotics compulsory in schools from Prep to Year 10. Its reasonable to expect that it won’t be long before each Australian state will ensure that schools are embedding coding and robotics in the curriculum – which is clearly a very good thing.

But what does this mean for schools, institutions and teachers who are expected to deliver this new curriculum? Whilst Scratch, Code.org and similar packages give students and teachers an entry point, teaching “General Purpose Computer Languages” to students is an altogether different matter.

And its a similar story for the broader push towards STEM/STEAM. Whilst schools are equipped to teach each STEAM subject area, making learning gains from the integrated STEAM approach requires careful thought, planning, development and investment.

To help schools respond, CLWB will be delivering Coding and STEAM (Science Technology Entrepreneurship Arts and Maths) workshops in Australia in February – March 2016.

In October 2015, we ran STEM workshops in Melbourne and Brisbane, and at the Cognitive Acceleration conference in Queensland. We received a clear message at these workshops – “please help us implement the Digital Technologies curriculum – particularly coding – in our schools”. So, we’ll be coming back to Australia in February and March 2016 to run a series of workshops focusing on teaching coding and STEAM.

The CLWB “You Can Teach Coding” workshop will directly teach teachers how to teach coding. The CLWB “Practical Steps to STEAM” workshop will build on our recent STEM workshops and provide opportunities to plan STEAM, and participate in hands-on learning activities.

Option 1: “You Can Teach Coding” @ School

One-day In-School Bespoke Workshop

This is a full-day, in-school bespoke coding workshop for a group of up to 10 teachers paired with up to 10 students. This workshop will not only teach teachers how to code, but also how to teach coding. Participants will be taken from assumed no-knowledge to being confident in teaching with a “General Purpose Programming Language” by the end of the day. The workshop can be used to train student “Digital Leaders” and build a coding culture across the school. Teachers will be given a CLWB Computer Science kit and post-workshop Skype distance support as part of the workshop package.

Option 2: “Practical steps to STEAM” @ School

One-day In-School Bespoke Workshop

This is a full day bespoke workshop focused on creating a STEAM curriculum at your school. In the morning, participants will be lead through Science, Technologies, Arts and Maths subject content. This will be followed by a planning activity aimed at getting maximum learning gains from the STEAM approach, and integrating technology and entrepreneurship into the curriculum. The afternoon session focuses on a practical, hands-on STEAM activity, enabling participants to acquire new skills in Electronics, Programming, Designing and practical ‘Digital Making’. Teachers will be given a CLWB STEAM Kit and post-workshop Skype distance support as part of the workshop package.

Option 3: “You Can Teach Coding” Professional Development 

One-day Teaching Coding workshop

Meet and work with teachers from other schools at this full-day workshop, which will not only teach you to code, but also how to teach coding. Participants will be taken from assumed no-knowledge to being confident in teaching with a “General Purpose Programming Language” by the end of the day. Participants will receive a CLWB Computer Science Kit and 1 post-workshop Skype support, as part of the workshop package.

Option 4: Practical steps to STEAM Professional Development

One-day STEAM workshop

Meet and work with teachers from other schools at this workshop, which builds on the STEM workshop that we ran in Brisbane and Melbourne in October. The workshop will focus on creating a STEAM curriculum within your school. In the morning, teachers will be lead through Science, Technologies, Arts and Maths subject content. This will be followed by a planning activity aimed at getting maximum learning gains from the STEAM approach, and integrating technology and entrepreneurship into the curriculum. The afternoon session focuses on a practical, hands-on STEAM activity, enabling participants to acquire new skills in Electronics, Programming, Designing and practical ‘Digital Making’. Participants will receive a CLWB STEAM Kit and post-workshop Skype support as part of the workshop package.

If you or your school is interested in any of these options please use this form to let us know.

Note: You might be interested in having both Options 1 and 2 in your school over 2 days or you might be interested in sending teachers to workshops covering Options 3 and/or 4 in your area. You may also like to consider having a bespoke workshop in your school and invite other schools in your area to send teachers. Use the “Comments” box to let us know what options you would like.

Australian Technologies Curriculum – STEM Workshops

Australian Technologies Curriculum

Following the recent approval of the Australian Technologies Curriculum, CLWB with Intuyu Consulting and Cognitive Architecture ran a series of STEM workshops in Victoria and Queensland.

Based on the recent Leadership at the Speed of Thought program, Mike Lloyd gave a worldwide view of how technologies such as Artificial Intelligence (AI) and ‘Internet of Things’ are disrupting the world of work, opening up new opportunities and threats, and the implications of these developments for education.

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Participants were then guided through a mapping of the new Australian Curriculum to STEM activities, and shown where technologies and new pedagogies can make the most learning impact.

Following this, teams created one-year STEM plans for their schools.

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A key component in STEM is multi-disciplinary projects, so teachers finished the workshop by designing, building and programming a Wearable solution using a CLWB Wearable kit. This gave them the opportunity to develop new skills and understanding – e.g. Programming, Design, Making and the science behind conductive thread.

We were delighted to bring an edited version of the workshop to the Cognitive Accelaration Conference, Australia –

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Mike would like to thank Adrian and Rachel at Intuyu; Tim Smith from Cognitive Architecture; Mt Alvernia College, Brisbane and Genazzano College, Melbourne, and all the participants at the workshops.

Innovative Students – Conference Presentation Video

Mike Lloyd’s keynote address at “Building Skills”, Athens. Thanks to all at the British Council, Microsoft and InEdu in Greece.

Junior Technology Curriculum

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NEW CONTENT 

CLWB now has a full Junior School Technology Curriculum designed for children aged 6 – 11. The course is designed for up to 1 hour a week, and covers a full spectrum of technology from Logic to Flight with a focus on STEM, sustainability, and technology in the world around us. The course includes assessment criteria and will run at Bakhita School Sao Paulo from January 2015.

Manufacturing Module

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Most steps in the Manufacturing Theme are now complete, including Computer Aided Design (CAD) and CAM/CNC. We’ve reviewed and selected the best of Autodesk’s entry level, free software, and developed a step-by-step pathway through Computer Aided 3d Design. In the CAM/CNC section we’ve reviewed and selected the best virtual CNC machines and provided a sequential set of steps that should be easy for children to follow, leading them to skills and understanding about key technologies.