Coding and STEAM Workshops in Australia, 2016

Australia coding and STEAM

You wouldn’t put someone in front of a piano and say, ‘Figure out how to play it’. The same can be said about coding in schools.

Following the endorsement of the new Australian Technologies Curriculum, the Queensland Government made coding and robotics compulsory in schools from Prep to Year 10. Its reasonable to expect that it won’t be long before each Australian state will ensure that schools are embedding coding and robotics in the curriculum – which is clearly a very good thing.

But what does this mean for schools, institutions and teachers who are expected to deliver this new curriculum? Whilst Scratch, Code.org and similar packages give students and teachers an entry point, teaching “General Purpose Computer Languages” to students is an altogether different matter.

And its a similar story for the broader push towards STEM/STEAM. Whilst schools are equipped to teach each STEAM subject area, making learning gains from the integrated STEAM approach requires careful thought, planning, development and investment.

To help schools respond, CLWB will be delivering Coding and STEAM (Science Technology Entrepreneurship Arts and Maths) workshops in Australia in February – March 2016.

In October 2015, we ran STEM workshops in Melbourne and Brisbane, and at the Cognitive Acceleration conference in Queensland. We received a clear message at these workshops – “please help us implement the Digital Technologies curriculum – particularly coding – in our schools”. So, we’ll be coming back to Australia in February and March 2016 to run a series of workshops focusing on teaching coding and STEAM.

The CLWB “You Can Teach Coding” workshop will directly teach teachers how to teach coding. The CLWB “Practical Steps to STEAM” workshop will build on our recent STEM workshops and provide opportunities to plan STEAM, and participate in hands-on learning activities.

Option 1: “You Can Teach Coding” @ School

One-day In-School Bespoke Workshop

This is a full-day, in-school bespoke coding workshop for a group of up to 10 teachers paired with up to 10 students. This workshop will not only teach teachers how to code, but also how to teach coding. Participants will be taken from assumed no-knowledge to being confident in teaching with a “General Purpose Programming Language” by the end of the day. The workshop can be used to train student “Digital Leaders” and build a coding culture across the school. Teachers will be given a CLWB Computer Science kit and post-workshop Skype distance support as part of the workshop package.

Option 2: “Practical steps to STEAM” @ School

One-day In-School Bespoke Workshop

This is a full day bespoke workshop focused on creating a STEAM curriculum at your school. In the morning, participants will be lead through Science, Technologies, Arts and Maths subject content. This will be followed by a planning activity aimed at getting maximum learning gains from the STEAM approach, and integrating technology and entrepreneurship into the curriculum. The afternoon session focuses on a practical, hands-on STEAM activity, enabling participants to acquire new skills in Electronics, Programming, Designing and practical ‘Digital Making’. Teachers will be given a CLWB STEAM Kit and post-workshop Skype distance support as part of the workshop package.

Option 3: “You Can Teach Coding” Professional Development 

One-day Teaching Coding workshop

Meet and work with teachers from other schools at this full-day workshop, which will not only teach you to code, but also how to teach coding. Participants will be taken from assumed no-knowledge to being confident in teaching with a “General Purpose Programming Language” by the end of the day. Participants will receive a CLWB Computer Science Kit and 1 post-workshop Skype support, as part of the workshop package.

Option 4: Practical steps to STEAM Professional Development

One-day STEAM workshop

Meet and work with teachers from other schools at this workshop, which builds on the STEM workshop that we ran in Brisbane and Melbourne in October. The workshop will focus on creating a STEAM curriculum within your school. In the morning, teachers will be lead through Science, Technologies, Arts and Maths subject content. This will be followed by a planning activity aimed at getting maximum learning gains from the STEAM approach, and integrating technology and entrepreneurship into the curriculum. The afternoon session focuses on a practical, hands-on STEAM activity, enabling participants to acquire new skills in Electronics, Programming, Designing and practical ‘Digital Making’. Participants will receive a CLWB STEAM Kit and post-workshop Skype support as part of the workshop package.

If you or your school is interested in any of these options please use this form to let us know.

Note: You might be interested in having both Options 1 and 2 in your school over 2 days or you might be interested in sending teachers to workshops covering Options 3 and/or 4 in your area. You may also like to consider having a bespoke workshop in your school and invite other schools in your area to send teachers. Use the “Comments” box to let us know what options you would like.

Victoria Applied Learning Association Conference, Melbourne, June 2015

It was an absolute delight to participate in the Victoria Applied Learning Association (VALA) conference in June. Over two days, Mike Lloyd delivered the following workshops –

Developing Innovative Students

Amplifying Creativity and Intelligence

Mike Lloyd VALA Demystifying Technology

Thanks to Karen Dymke for the invite, conference organisers Helene Rooks, VALA CEO, and Don MacDowall, and Adrian Bertolini – CLWB partner for Australia.

Innovative Students – Conference Presentation Video

Mike Lloyd’s keynote address at “Building Skills”, Athens. Thanks to all at the British Council, Microsoft and InEdu in Greece.

CLWB at “Building Skills” Athens 27 March, 2015

Athens 2015 1

Mike would like to thank the British Council and Microsoft for the invitation to present at “Building Skills” in Athens on Friday 27 March, 2015. Slides from the presentation are here:

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Here’s the main points –

DEVELOPING INNOVATIVE STUDENTS

Introduction

  • Computers are only going to get more powerful … and will have an ever-bigger impact on jobs, skills, and the economy.
  • We are in the early throes of a Great Restructuring.
  • Our technologies are racing ahead but many of our skills and organizations are lagging behind.

Race Against The Machine – Erik Brynjolfsson and Andrew McAfee, October 2011 47% of today’s jobs could be automated in the next two decades. (Oxford University)

Innovative Thinking

  • Bridges the arts, science, technology & business in Circular Economy innovation
  • Visualization, development, and realization of ideas
  • Requires amplified creativity and intelligence

Amplifying Creativity

  • Ideation
  • Programming
  • Digital Making

Amplifying Intelligence

  • Mastering Data
  • Digital Leadership
  • Connecting Technologies

Innovative Schools

Schools need to be changed, to foster the creativity that humans will need to set them apart from computers. (Economist)

  • Curriculum
  • Internet of Learning Things
  • Innovation Studios

Update – Impacts, Welcomes and Perspectives

Kit4

LEARNING IMPACTS – Teacher Training at St Nicholas and Croesyceiliog schools

WELCOME – New members and partners

NEW PROJECTS – CLWB micro-school project

NEW CONTENT – Programming module added, White Paper for Microsoft Singapore

BETT ASIA EDUCATION LEADERS FORUM – CLWB to run a workshop

PERSPECTIVE – Must read Economist article and special report

LEARNING IMPACTS

Back in June we proudly announced a new partnership with St Nicholas School, Sao Paulo. Since then we mapped CLWB to the school’s curriculum, designed a purpose-built “Robotics Studio”, run 3 teacher training courses, supported technical developments including network setup, and enabled the school to run what is now its most popular Elective module. The pictures below show our first teacher training module, and children engaged in CLWB Electronics in the purpose-built studio.

In other developments we delivered teacher training and kits at Croesyceiliog School, Wales, UK.

WELCOME TO THE CLWB

Welcome first of all to new members, Croesyceiliog School, Wales, UK. Thanks to Alun Willis, his colleagues and students for a great session at the school. Croesyceiliog is a publicly funded secondary school with around 1600 students. Alun is introducing CLWB Electronics, Computer Science, Programming and Robotics to the school in an attempt to get ahead of the curve in Wales. We look forward to further supporting Alun on this journey.

We also welcome our new support engineer – Pedro Crotti. Pedro is an A* student studying Mechanical Eng and Computer Science at Brazil’s top university, as well as providing technical support for CLWB. Pedro knows all the CLWB modules inside-out and has translated them into Portuguese. We also welcome two new tutors who have been working with us at St Paul’s school – Prof. Rafael Telles – an expert at Arduino and C; and Kenya Fernandes, a Lawyer by training, with an infectious passion for robotics, computing and coding.

NEW PROJECTS 

We are delighted to be working with a new venture – {Codex} – in Espirito Santo, Brazil. The project is about building and operating “micro-schools” using the CLWB curriculum and content. CLWB is providing a range of services, including design, training and the learning platform. The model is similar to English schools, but with the learning focus squarely on ‘invention-based learning’. The launch of the program is scheduled for October 17th in Vitoria.

NEW CONTENT

We have added a new module – Programming. The idea behind the CLWB Programming course is to give children an entry-point into the world of programming, and the foundation skills needed to progress further. In this course, students will learn how to create games, sophisticated animations and graphics applets with Java, and learn how to program apps for phones. Children attending this course will also develop their mathematical and logical thinking skills.

This has given us scope to separate Electronics from Computing Computer Science, so now the lineup of CLWB modules looks like this:

 Electronics E-Fashion
 Computer Science Manufacturing
 Programming Construction
 Robotics Wearables
 Flight Media and Entertainment

We have also completed a vision paper for Microsoft Singapore focussing on preparing students for more volatile and unpredictable times ahead. The paper explains how technology can be used to amplify innovation, creativity and intelligence and covers areas such as innovation, coding, computer science, and digital making. Members and subscribers to this newsletter will receive a copy once published.

PERSPECTIVES

We highly recommend an Economist article entitled Wealth without workers, workers without wealth which explains how the digital revolution is bringing sweeping change to labour markets in both rich and poor worlds. “…. so far, the upheaval has been felt most by low- and mid-skilled workers in rich countries. The incomes of the highly educated—those with the skills to complement computers—have soared, while pay for others lower down the skill ladder has been squeezed”.

This article is a summary of a special report which includes a great article entitled “The third great wave” (industrial revolution). In the same special report another article about technology and productivity argues that “over-education has been a consistent problem in most developed economies, which do not produce enough suitable jobs to absorb the growing number of college-educated workers. Over the next few decades demand in the top layer of the labour market may well centre on individuals with high abstract reasoning, creative, and interpersonal skills that are beyond most workers, including graduates.